零售成交往往不是“价格”问题,而是状态问题:
顾客愿不愿意逛、愿不愿意试、愿不愿意把“喜欢”推进到“买”。声音负责把状态拉上来并稳住。
进入系统会带参:industry=零售门店 +(可选)preset_note
Retail conversion is often not about price—it’s about state.
Whether guests browse deeper, try products, and move from “like” to “buy” is strongly driven by sound.
Entry includes: industry=Retail%20Stores + optional preset_note
• 顾客进门转一圈就走,停留不足
• 试穿/试用发生率低,导购难推进
• 结账区情绪不稳,容易反悔/犹豫
• 同一门店不同时间像两家店(体验不一致)
• guests leave quickly (low dwell)
• low try-on/try-out rate (hard to push)
• unstable checkout mood (hesitation)
• inconsistent experience across the day
你要的不是更吵的音乐,而是:
1) 进门愿意多看(停留)
2) 愿意试穿/试用(参与)
3) 愿意比较并做决定(推进)
4) 结账更顺、复购更强(留存)
Not louder music, but:
1) browse deeper (dwell)
2) try products (engage)
3) compare and decide (push)
4) smoother checkout & retention
声音的职责:稳住体验 + 推动试穿/试用 + 让决策更自然。
Sound stabilizes experience, nudges try-on, and makes decisions easier.
你给我营业时间 + 分区(门口/主通道/试衣/收银),我们重算你的执行表。
Share hours + zones (entrance/aisle/fitting/checkout) and we generate your schedule.
目标:让顾客愿意多看一会,进入“逛”的状态。
Goal: keep guests browsing; enter the “explore” state.
目标:让节奏舒服、不疲劳,导购沟通更顺。
Goal: comfortable rhythm; smoother staff interaction.
目标:把“看看”推进到“参与”,让试穿/试用自然发生。
Goal: move from “look” to “engage” naturally.
目标:对比/镜前/推荐节点“推一把”,提升套装与加购。
Goal: nudge at compare/mirror/recommend moments for bundles and add-ons.
目标:付款更顺,离店有回味,为复购与会员留下记忆点。
Goal: smoother checkout and aftertaste for retention and loyalty.
Your store type will be included in Entry notes for faster proposal.