在餐饮与酒馆里,声音是最强的“隐形运营工具”:
你不改菜单,也能改变停留时长、加点冲动与翻台节奏。
进入系统会带参:industry=餐饮/酒馆 +(可选)preset_note
In restaurants and bars, sound is the strongest “invisible operations lever.”
Without changing your menu, you can influence dwell time, add-on impulse, and turnover rhythm.
Entry includes: industry=Restaurant%20Bar + optional preset_note
• 顾客一进门觉得“吵/累”,坐不住
• 氛围不稳定:有时太冷,有时太乱
• 夜间热度上来了,但成交(加点/第二杯)没被推起来
• 同一家店,不同时间段像两家店
• Guests feel “loud/tiring” and won’t stay
• Unstable vibe: too cold or too chaotic
• Night gets busy but add-ons/second drink aren’t pushed
• Same venue feels like two different venues across the day
你要的不是“好听”,而是:
1) 入场愿意坐下(停留)
2) 用餐更舒服(体验)
3) 关键时刻更想加点(客单)
4) 收尾更想再来(复购)
Not “sounds good,” but:
1) sit down (dwell)
2) feel comfortable (experience)
3) add-ons at key moments (ticket size)
4) want to return (retention)
声音的职责:帮你“稳住体验 + 推动加点 + 控制节奏”。
Sound stabilizes experience, nudges add-ons, and controls rhythm.
你给我营业时间 + 高峰段(午餐/晚餐/夜间),我们重算你的执行表。
Share hours + peaks (lunch/dinner/night) and we generate your schedule.
目标:让顾客愿意坐下、愿意点第一单,空间秩序自然形成。
Goal: guests sit down, order first round; order forms naturally.
目标:对话不疲劳、氛围不烦躁,让停留更自然。
Goal: non-fatiguing conversation; comfortable vibe; natural dwell.
目标:把“冷场”消灭在阶段里,让空间一直有活力但不吵。
Goal: kill awkward silence; keep energy without being loud.
目标:在关键节点“悄悄推一把”,提升甜品、下酒菜、第二杯与套餐加点。
Goal: subtle nudge at key moments for dessert, snacks, second drink, upgrades.
目标:把结束变成回味,顾客更愿意再来或带朋友来。
Goal: turn ending into aftertaste—return visits and referrals.
Your store_bt type will be included in Entry notes for faster proposal.